GameNGen: Diffusion Model Powers Game Engine, Simulates DOOM at 20 FPS on Single TPU
GameNGen: Google's AI-driven game engine simulates DOOM at 20 FPS on a single TPU, marking a breakthrough in real-time neural model gaming.
GameNGen is the first game engine entirely powered by neural models.
Google has made another significant advancement in artificial intelligence.
In a recently published paper, researchers introduced a neural network that can generate real-time gameplay for the classic shooter game Doom without using a traditional game engine.
This system, named GameNGen, represents a major step forward in AI. It generates playable game scenes at 20 frames per second on a single chip, with each frame predicted by a diffusion model.
GameNGen is the first game engine driven entirely by neural models, capable of high-quality, real-time interactions with complex environments over long trajectories.
This achievement marks the first time AI has fully simulated a complex video game. GameNGen runs on a single Tensor Processing Unit (TPU), Google's custom AI accelerator chip, efficiently handling Doom's complex 3D environments and fast-paced action, all without the usual components of a game engine.
The research has sparked widespread discussion.
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